Cinematic Zombie Movie RPG
In Outlive Outdead, you play a human fighting against the zombie apocalypse — until that character dies. Then you join the GM in hunting down the other PCs.
In Outlive Outdead, you play a human fighting against the zombie apocalypse — until that character dies. Then you join the GM in hunting down the other PCs.
Neanderthal zombies? Zombies in WWI? King Arthur vs. zombies? The Outlive Outdead Companion has several adventures, each in its own time period. Includes new rules, character options, and gear for each setting.
Play in a futuristic world where religion is illegal — because angels, devils, and prayer are all real! Featuring the Effort System that allows you to decide how much to risk on each roll. Finally, you can play a level 5 Buddhist!
In the Triune forums, there’s a discussion about how the game handles changes to the setting. That discussion made me think about one of my favorite rpgs of all time and a big influence on Triune. But first, some explanations. Every character is Triune has levels in the three paths: Heaven, Hell, and Hegemony. (Hypocrisy
How much combat should be in a roleplaying game? Of course that depends upon the audience, but most games have some level of fighting in the mix. (“What do you mean you parley? Grab your gun and shoot the bad guys already!”) This is what I’m wrestling with for Triune–how much should the player-characters engage
Fine, I’m way behind the video game curve. I just started playing Mass Effect, and while I like it (mostly because I made my character HOT!!!), I noticed something interesting in how the game handles character advancement. Your super kewl ninja/soldier/spy/candlestick maker has levels and skills, and when you gain X amount of experience points
While working on Triune, I’ve asked a lot of people for advice. (And received some I never asked for. Seriously, I’m not designing a D&D clone so stop recommending XP!) From Allen Varney to the fine folks at RPG.net, I’ve received tons of great ideas. But the best so far is to ask yourself a
I’ve posted a report of the last game session of Triune on the RPG.net Actual Play forum. It was great fun to run, especially when watching two players blindly hand over a suspect to some police who were actually agents from Hell. Oopsie!
We’ve added some new stuff to the forums for Triune. Under Setting, we’ve included an overview of the Hegemonic political hierarchy and a list of the angels, devils, and human sympathizers that make up the Hegemony Most Wanted. Under Game Rules & Mechanics, we’ve added two threads for discussing the prayers (aka kewl powers) available
Earlier, I raged a bit against Jack Chick, his pal William Schnobelen, and their belief that roleplaying games such as D&D are dangerous and Satanic. For the record, I think this is stupid, stupid, stooopid. I won’t pick apart their articles and uber-cool comic “tract”—why bother when the brilliant minds at MST3K have already done
Michael Tresca of Examiner.com put out an open request for interviews on RPG.net. Since I visit that site once a day or more, I stumbled across his request and offered to be an interviewee. He contacted me the next day, we traded emails, and there you go. My first interview! http://tiny.cc/o8m7u Now I just sit
For the love of God. Obsidian Portal, a fine site that offers free wiki pages for your rpg campaign, just sent out a tweet about Jack Chick. (Yes, that’s his real name.) He’s appears to be a fundamentalist Christian who cries out against the evils of Catholics, Mormons, Masons, and yes, roleplaying games. I must
Brandon James Young is more than a terrific artist–he’s an official Friend of the Happy Bishop. Last year, Young contributed some art to the Game Chef 2008 competition. I used his art as inspiration for The Chrysalis Revolt, the first game to be released by HBG. His art is more than just good–it’s scary good.