Genesis playtest going nicely

As we reported in April, our next product will be a setting generation roleplaying game called Genesis. (At least for now. Name subject to change and all that.) We’re in the middle of turn 2, and already we’re getting some fun results!

In Genesis, players take roles as major players in the setting. While rolling for various acts like spying on rival houses or hiring mercenaries, players create terms that add detail to the setting, such as the name of the spy or the mercenary company. Then players write short pieces about those terms. As the game progresses, the setting will become more and more detailed.

For example, here’s a link to the playtest wiki. Some of the terms there were created by players before the game began, but others are a direct result of their actions: Queensport, Chance Letrunde, and Blue Cliff. Each began as a dry, rules-related action such as, “Roll under your Wealth attribute for success.” But this is the power of Genesis; we take boring, easily-ignored rolls and build upon them to create a vibrant setting.

Of course we’re identifying problems, most noticeably getting used to the rules and watching for emails being sent to spam folders undeservingly. But the core of the game–using roleplaying to generate setting details–is working! At least, that’s our opinion. Check out the links above and tell us what you think!

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Genesis begins playtesting

genesisGenesis is a setting generation roleplaying game, and it’s our next product. (Besides the Outlive Outdead Companion, of course.)

What the hell is a setting generation roleplaying game? It’s a Lexicon, the company rules from Reign, and D&D/Pathfinder. If that’s not explanatory enough, it’s a hybrid game combining fantasy roleplaying and blogging. You create a setting (or add details to an existing setting) simply by playing it! Oh, and you play entirely online through emails and blog posts.

First, as in a traditional roleplaying game, players will enter conflicts and roll to resolve them. However, players take roles as noble Houses instead of individuals. These Houses have five attributes—Arms, Land, Lore, Sovereignty  and Wealth–which are used in courses of action. Players can send spies into rival Houses, hire mercenaries to improve their army, build keeps or fortifications in their lands, raid trade caravans, swindle rivals in a fake investment deal, and so on. There are pre-defined actions to choose from, but players can create their own actions on the fly. If you can think of it, you can roll for it.

There is a saying—“History is written by the victors.” In this game, that is literally true. When players win a conflict, they also win the honor of writing a piece describing their victory. These entries will be hosted online on a wiki or blog site, and they will help define the fantasy setting. After the first few turns, your setting will have NPCs, locations, traditions, and history, all written by players during the course of the game. That’s how you generate a setting while playing Genesis!

Unlike Lexicons, Genesis has no set alphabet or other constraint on what to write each turn. The length of turns, and these written pieces, can vary turn by turn so everyone can play at their leisure. This game adapts to your schedule, not the other way around!

 EXAMPLE: Mike is running House Tastail. He wants to improve the defenses of his lands, so he builds a palisade around one of his villages. Mike rolls and is successful, so he writes an entry on the blog:

The Woodwall: In response to numerous orc raids, the villagers of Hearth’s Glow realized they needed more protection than wandering heroes or a few knights. Under the guidance of Ryan Tastail, second born son of Bryndon Tastail, the people ignored the nearby oaks and felled feynwood trees to build a wall around their village. Feynwood can crack iron, and the project went slowly, but by choosing these hearty trees for his wall, Ryan Tastail proved wise. The Woodwall was never breached, and still stands to this day.”

Right now, Genesis is undergoing playtesting to work out the kinks and bugs. We will be posting about the game in the future, but if you’re curious, head over to the Genesis playtest site hosted by Obsidian Portal. You can also download the Genesis Quickstart Document to get an idea of how the rules work.

As usual, send us an email if you have any questions or comments, especially if you think you’d like to playtest Genesis.

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Outlive Outdead Companion shambles closer

OOC CoverThe Outlive Outdead Companion is slowly getting closer to publication, as befits a book about zombies. Inside, you’ll find five new adventures for Outlive Outdead, including:

    • Extinction Event: Neanderthals in southern Spain fight zombies and struggle for the survival of their entire species. No guns here; try stone clubs and atlatls.
    • Le Morte: King Arthur has died, and Mordred has raised an army of zombie knights to take Camelot. Fighting zombies is hard enough, but fighting zombies in plate mail with swords is another thing.
    • The Jacobite Dead: Scottish highlanders fighting zombies. Do you need more?
    • Teufels of Belleau Wood: A World War One battle between French/American forces and the Germans. They all work together when the dead rise from the battlefields–or do they?
    • Sterilization: A future Earth complete with alien races is overrun with zombies. The government is going to “sterilize” all of Earth. Can you escape the planet in time?

Each adventure comes with new rules to make that time period unique. For example, “Sterilization” includes rules for alien zombies, while “Extinction Event” features a host of new talents and motivations that fit a Stone Age experience.

Right now, we are finishing the adventures and laying out the product. Our goal is to publish the Outlive Outdead Companion in May.

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Back from the Dead

Happy Bishop Games has been suspiciously quite of late. That’s because I’ve been dealing with some nasty real world problems that took all of my time and energy. Finally, there is light at the end of the tunnel and I can get back to games!

Speaking of which, although our Kickstarter for the Outlive Outdead Companion did not succeed … we are publishing it anyway! It will include five adventures, each set in a different time. More on that in the coming days.

We are also entering the playtest phase for a new game! This is a setting generation roleplaying game. What’s that? Well, I’ll tell you soon–I promise.

Now, if you’ll excuse me, I have some playtesters to talk to.

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Stone Age zombies

Paul Baldowski, one of the excellent game designers working on our Kickstarter project Outlive Outdead Companion, has posted an actual play report from his Stone Age zombie adventure, “Extinction Event.” There’s some real fun things in his adventure, the least of which is fighting zombies with an atlatl and an avalanche. Hey, when you don’t have shotguns ….

There’s only seven days left for our Kickstarter, so what are you waiting for? Did we mention that, besides a Stone Age adventure, there’s also zombie adventures with King Arthur, Bonnie Prince Charlie, a Prohibition-Era prison warden, and a zombie sperm whale? Yes!

 

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Outlive Outdead rulebook now on sale

Yes folks, the Outlive Outdead rulebook is now on sale at both DriveThruRPG and Indie Press Revolution. Both are PDFs and cost $12.99. I’m still working with DriveThruRPG to provide a softcover version with their POD system, but if you want a softcover or hardcover version, send me an email and I’ll get you one.

There’s also a two-game bundle over at DriveThruRPG where you can purchase both Outlive Outdead and Triune for only $20.98.  Two great PDFs for the price of one!

Though there is another option. Over at the Kickstarter page for the Outlive Outdead Companion book, you can get a PDF of the Outlive Outdead rulebook by adding $9.00 to any reward level. That’s right! The entire rulebook for $3.99 less than the online stores! But the Kickstarter only has a few weeks left. If you want this, you’d better order it now!

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Panda Gaming Grove? Yes.

A fine website called Panda Gaming Grove has posted a page of current Kickstarter rpgs, including the Outlive Outdead Companion. My favorite part? “The author, WJ MacGuffin, is a pretty awesome guy ….” I’d like to think so! Perhaps more importantly, the author had some nice things to say about our Kickstarter.

There you have it. Proof that at least one other person is excited for the Outlive Outdead Companion!

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Going Fast!

Yesterday, we launched our Kickstarter campaign for the Outlive Outdead Companion. Today, one of our rewards is half gone already!

For those who didn’t read yesterday’s announcement, the Outlive Outdead Companion is a collection of five adventures for the Outlive Outdead rpg, each set in its own time period: Stone Age, Arthurian England, Jacobean Scotland, Prohibition-era USA, and future Earth.

Our highest reward level is called Zombie Without Time, and besides providing a hardcover copy of the book, a PDF copy, and five themed rewards, the backer picks a time period and I will write a bonus adventure exclusively for that backer’s copy! To save me from being inundated with adventures to write, we limited the number of these rewards to four.

And less than a day later, two backers have chosen Zombie Without Time. That means there’s only two more of these left!

So, if you want an exclusive adventure set in the time of your choosing, don’t wait–get involved now!

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Outlive Outdead Companion now a Kickstarter!

We are at it again.

Back in July, 2012, we ran a Kickstarter campaign to produce Outlive Outdead, our cinematic zombie roleplaying game. That was so successful, and fun, that we’re running another Kickstarter campaign for the Outlive Outdead Companion.

This new book features five adventures, each with its own time period and rule modifications: Stone Age, Arthurian England, Jacobean Scotland, Prohibition-Era USA, and a future Earth. All of them include zombies!

If you can support us, head over to our Kickstarter page and back us at whatever level sounds best for you. Also, we need your help to spread the word! Please talk to your friends, neighbors, even that strange guy who hangs around the game store and always wants to talk about Panzer General. Zombies for everyone!

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Great Outlive Outdead review

We will be releasing Outlive Outdead for sale in October. Should you buy a copy if you didn’t get one through our Kickstarter campaign? Yes! But don’t take our word for it–read a review!

G*M*S Magazine has posted a review of Outlive Outdead. The verdict? “Three very well deserved stars and a hearty recommendation for a terrifically promising game that should end up in many, many shelves.” I’ll take that! Plus, I appreciate how the review is honest–it points out some flaws while highlighting what works. (When I see a glowing review on the internet, I’m always suspicious that it’s a fake review, you know?)

If you want more information about Outlive Outdead and why it’s the best zombie rpg on the market, drop me a line. We’ll be starting our Kickstarter for the Outlive Outdead Companion in October too. Stay tuned!

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