Author Archives: WJ MacGuffin

Teaser

While there are several zombie rpgs on the market today, they all seem to have problems. None deal with humans freaking out over the zombie apocalypse. None focus on the group dynamics and trust issues found in groups of survivors . None let you play zombies who try to eat the other players’ characters. Soon,

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Stop ACTA and TPP

Stop ACTA & TPP:Tell your country’s officials: NEVER use secretive trade agreements to meddle with the Internet. Our freedoms depend on it! AfghanistanAlbaniaAlgeriaAmerican SamoaAndorraAngolaAnguillaAntigua and BarbudaArgentinaArmeniaArubaAustraliaAustriaAzerbaijanBahamasBahrainBangladeshBarbadosBelarusBelgiumBelizeBeninBermudaBhutanBoliviaBosnia and HerzegovinaBotswanaBrazilBritish Virgin IslandsBritish Indian Ocean TerritoryBruneiBulgariaBurkina FasoBurundiCambodiaCameroonCanadaCape VerdeCayman IslandsCentral African RepublicChadChileChinaChristmas IslandColombiaComoros IslandsCongo, Democratic Republic of theCongo, Republic of theCook IslandsCosta RicaCote D’ivoireCroatiaCubaCyprusCzech RepublicDenmarkDjiboutiDominicaDominican RepublicEast TimorEcuadorEgyptEl SalvadorEquatorial GuineaEritreaEstoniaEthiopiaFalkland

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New Novel Published!

As some may have known, I’ve been hard at work on a secret project the past six months. However, it is finally complete and I can talk about it. I wrote a novel – and it’s published! The novel is called Traitor Hangout (part of a series of novels set in the PARANOIA rpg universe)

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Kindle, Nook Reviewers Needed

Finally, Personality Chess has been accepted by both Amazon.com and Barnes & Noble for the Kindle and Nook respectively. Now, we just need some reviews. How about a trade? If you are willing to to review Personality Chess for either website, please send us an email (wjmacguffin at gmail dot com) and we will send

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Personality Chess now for sale!

Happy Bishop Games is proud to announce its second game is now for sale – Personality Chess! This chess variant brings chaos, fun, and personality to the classic game. When you want to move your piece, you must roll a die. If the die comes up 1-3, you move that piece normally. However, rolling 4-6

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How Smart/Dumb Are Our Customers?

Personality Chess has finished playtesting and is nearing publication. Hooray! However, we came across an interesting question while writing the rules: How smart or dumb should you assume your audience will be? For example, one of the possible moves in Personality Chess is, “[The knight] will move as close as possible to an enemy knight.” Obviously,

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Stop SOPA

I normally don’t get political with this site, because that’s not the point. However, this is something I really believe in and will use my bully pulpit–as small as it is–to spread the word. The Stop Online Piracy Act, or SOPA, is an attempt to limit internet piracy of copyrighted material. I’m all for that.

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Balance in RPGs

What makes an rpg balanced? And is it something to strive for in game design? I say it depends on what you mean by “balanced” but, for the most part, yes. Let’s take old school D&D. Wizards were complete chumps at early levels–you often could cast 1 or 2 spells per day and you were

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Personality Chess Beta 1.1 now available

As we discussed previously, Personality Chess is the next product for Happy Bishop Games. We are currently playtesting the rules and, thanks to some great people, we’ve uncovered and corrected several unclear, muddled, or just plain bad rules. Therefore, we are announcing version 1.1 or the beta rules for Personality Chess. This corrects several rules

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