Author Archives: WJ MacGuffin

Rolling up on you

Last time, we talked about character attributes based on the technology used to send a character’s consciousness into the noosphere. Alert readers will have noticed what looks like a flaw. (WARNING: Math and probability ahead!) Attributes are given die types (such as d6 or d10) and have a dyad that further explains what that attribute

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Who is this Teilhard guy?

Teilhard’s Agents is based somewhat on the work of the real Teilhard, so we thought a brief introduction is in order. Pierre Teilhard de Chardin (1881 – 1955) was a French philosopher, paleontologist, geologist, and Jesuit priest. Unlike some Christians, he embraced evolution and went so far as to suggest humanity (and the universe itself)

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Our next game: Teilhard’s Agents

Finally, we have something to announce: Work on a new rpg has begun. Teilhard’s Agents is a roleplaying game mixing elements of politics, emotion theory, Jungian psychology, Lacuna Pt. 1, and The Matrix. (Yes, all of that at once.) Set in the modern world, player-characters upload their minds into the noosphere, a realm where emotions

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Outlive Outdead Companion now on sale!

Finally, after many months of hard work, the Outlive Outdead Companion has been released! It is available now on DriveThruRPG for $12.99, which gives you five adventures for Outlive Outdead; six human and six zombie pregens for each adventure (a total of 60 characters!); new equipment for different time periods; and a bevy of new talents and

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Outlive Outdead Companion almost done

Finally, the Outlive Outdead Companion is getting ready for release! All of the writers have submitted their pieces and we’re mostly done with layout. We just need to proofread it and combine disparate files into one PDF, something mostly easy thanks to InDesign. We’re looking at a release date of anytime between 05/31/13 – 06/03/13,

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Genesis playtest going nicely

As we reported in April, our next product will be a setting generation roleplaying game called Genesis. (At least for now. Name subject to change and all that.) We’re in the middle of turn 2, and already we’re getting some fun results! In Genesis, players take roles as major players in the setting. While rolling

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Genesis begins playtesting

Genesis is a setting generation roleplaying game, and it’s our next product. (Besides the Outlive Outdead Companion, of course.) What the hell is a setting generation roleplaying game? It’s a Lexicon, the company rules from Reign, and D&D/Pathfinder. If that’s not explanatory enough, it’s a hybrid game combining fantasy roleplaying and blogging. You create a setting (or

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Back from the Dead

Happy Bishop Games has been suspiciously quite of late. That’s because I’ve been dealing with some nasty real world problems that took all of my time and energy. Finally, there is light at the end of the tunnel and I can get back to games! Speaking of which, although our Kickstarter for the Outlive Outdead

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Stone Age zombies

Paul Baldowski, one of the excellent game designers working on our Kickstarter project Outlive Outdead Companion, has posted an actual play report from his Stone Age zombie adventure, “Extinction Event.” There’s some real fun things in his adventure, the least of which is fighting zombies with an atlatl and an avalanche. Hey, when you don’t have

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