It’s been a while since we discussed Teilhard’s Agents, our upcoming game mixing Jungian psychology, emotion theory, and The Matrix. That’s solely because we’ve needed to focus on our real lives and jobs, and simply didn’t have time for game design.
But a funny thing happened during this time. We started thinking about Fiasco and Durance, two great games by Jason Morningstar. If you’ve never played either, you should. They are both story games (aka indie rpgs) and both rock. I don’t think you could play either as a campaign, but as far as one-shots go, you’d be hard-pressed to find a better game.
They are also relatively short and cheap, at least compared to a game book like Pathfinder or whatnot. They are high quality, don’t get me wrong, but I couldn’t help but think how much easier it would be to produce a game like this.
Therefore, Teilhard’s Agents is on hiatus. Life is just too complicated right now for us to produce that game with the level of quality and quantity that it deserves. Instead, we are working on a story game similar to Fiasco but with a very different feel. More on this game in the coming weeks.