I was reading the excellent article (as usual) on the Socratic Design blog when I started to think about design as art and the authority of the artist to define his work. (Yes, this is a high-falutin’ entry today.) I’m designing Triune as a “serious” game akin to Traveller or WoD games. (As opposed to […]

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As we commented on before, we are busy fleshing out the world of Triune. In doing so, we have screwed up and made more work for us–but this is probably a good thing. Since the game delves deeply into that wonderful place where religion and law meet, we are committing good space to describing the […]

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Here at Happy Bishop Games, we love roleplaying games. Not just for how they create socially acceptable environments to say things like, “I disembowel him with my pinky!”, but for all the different ways rpgs have to resolve conflicts. From rolling a single d20 to throwing some coins in the air, there are a lot […]

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