Balance in RPGs

What makes an rpg balanced? And is it something to strive for in game design? I say it depends on what you mean by “balanced” but, for the most part, yes. Let’s take old school D&D. Wizards were complete chumps at early levels–you often could cast 1 or 2 spellsRead More …

Oh the Artwork!

I love rpgs. I love designing them too. But I hate artwork. OK, so that’s a little strong. I like artwork in rpg books when it’s done well (Paranoia XP, Pathfinder, CthulhuTech, etc.). And I don’t mind artwork in rpg books that’s not done well (Dogs in the Vinyard, SLARead More …