Category Archives: RPG Design

Whose game is it, anyway?

I was reading the excellent article (as usual) on the Socratic Design blog when I started to think about design as art and the authority of the artist to define his work. (Yes, this is a high-falutin’ entry today.) I’m designing Triune as a “serious” game akin to Traveller or WoD games. (As opposed to

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Out of control writing?

As we commented on before, we are busy fleshing out the world of Triune. In doing so, we have screwed up and made more work for us–but this is probably a good thing. Since the game delves deeply into that wonderful place where religion and law meet, we are committing good space to describing the

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