Monthly Archives: November 2010

Another Triune playtest done

Triune is nearing completion, and with the last playtest, I’m confident that the current system is complete. The Effort System and associated rules work well; players picked up the system quickly and reported positively on it. That’s not to say there won’t be changes coming from this playtest. For example, one weapon that we might

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First artwork

We have begun working on art for Triune. Of course, we have to do this on the cheap because 1) small press publishers like us don’t have a lot of startup cash, and 2) we really are cheap. Here’s an example of an enforcement officer just after a raid on a Buddhist temple. The other

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