EN World Gameday Chicago has come and gone, and it was a resounding success–as usual. I played Shock: Social Science Fiction and it was a blast, but the most fun I had was playing my Lacuna mod.

Lacuna Pt. 1 is a fantastic game, but I wasn’t energized by the setting. So, like any upstanding GM, I created my own. Here we go:

The game is set in the noosphere, a.k.a. the collective unconscious: a plane of existence that’s connected to the minds of humanity. Denizens of this plane include Jungian archetypes–Wise Old Man, Trickster, Hero, Tempter, etc.–as well as embodiments of human emotions and moods known as epirroi. These include greedlings (fat squirrels who fight over pink piggy banks–embodiments of greed), pretty birdies (parrots who build nests of eyeballs arranged to always look at it–embodiments of hubris), hazels (women wearing floor-length shrouds with a rectangle cut out so they can see–embodiments of shyness and inquisitiveness), and more.

There’s a synergistic relationship between us and the noosphere. Changes in our mindsets affect the noosphere; if we get more greedy as a whole, more greedlings will appear in the noosphere. The reverse is also true: kill enough greedlings and humanity will be less greedy.

As with the default Lacuna setting, players are Agents whose minds are sent into the noosphere to track down and kill the evil part of a serial killer’s personality. This will completely rehabilitate the criminal and can only be done in the noosphere. Now that the game is done, however, I’m thinking of developing this into a game in its own right.

What about a battle for the minds of humanity in the noosphere? Conservative and liberal think tanks send agents into the noosphere, hoping to kill specific epirroi and push humanity along the political spectrum. Players would be agents for a neutral think tank that wants to prevent conservatives and liberals from affecting humanity–too much damage done in the noosphere could make people insane. And what about the archetypes? What role do they play?

There you go–a roleplaying game combining Carl Jung, Teilhard de Chardin, the Matrix, and modern politics. I’d buy that.