The latest playtest of Outlive Outdead was a resounding success! What does that mean? Three things: We found some rules that need fixing but nothing major. The core of the game is fundamentally sound. Most importantly, the players had a blast! After playtests, we collect data from our players using a survey. Of course we […]

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It’s a staple of zombie media: One of the human survivors gets bitten and hides this from the others. Then he turns into a zombie and attacks his former friends. We really wanted this to happen in Outlive Outdead, but how can we encourage people to hide bites from other players, maybe even to get into […]

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Fighting zombies is fun – in a game. To do that for real would be stressful to say the least. That’s why human characters in Outlive Outdead can break. As we discussed earlier, human characters have two numbers for each attribute, such as “Fight 11(19)” or “Repair 09(20)”. The first number is the target number […]

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As we talked about last time, Outlive Outdead will feature its own system. (For those not familiar with rpgs, a “system” is a fancy word for rules.) It’s basically a “roll high” system except you don’t want to roll too high–unless you enjoy temporary insanity. Human attributes such as Fight or Flee will have two […]

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We will be running a final playtest of Outlive Outdead at the EN World Gameday 31, and in preparation for that, we have produced a quickstart version of the rules. You can download it for free right here or by clinking on the link to the right under the Downloads section. These rules are subject to […]

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One of the problems of roleplaying games is dealing with character death. Players can put a lot into their characters, and if they die, that’s it. The character is gone and all that work is for naught.  The worst part, in my opinion, is how the player has no way to continue playing the game. […]

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