Category Archives: HBG News

128 Pages so far!

We just took a look at the length of the Triune Players’ Rulebook in MS Word. It’s at 128 pages! Not sure how that will translate when we publish in PDF and physical formats, but it’s still impressive to us. Oh, and that’s without artwork. We’re putting together a nice-sized value for customers!

Forums are GO!

Thanks to some timely and clever help from my friend Joseph, the forums are back up! We had to uninstall the old forum plugin and install a new one, but we were able to access the old posts and repost them in the new forums. (That’s why all the old posts are dated today and

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New Forums?

If anyone knows of a good forum plugin for WordPress, please send us a note. We cannot even open the files for the old forums, meaning everything is lost to the Gods of Teh Interwebz. In other news, be prepared for New & Improved Forums!

Stupid forums are down

Our forums are based on a nice widget called WP-Forum. However, the designer of this widget is incommunicado and last seen on his site back in 2008. Meanwhile, after updating WordPress to 3.0, the stupid forums don’t work. After researching possible solutions for hours, I have come up with nada. For the time being, the

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New classes for 4E/Paranoia

In two days, I will begin the first playtest of my hybrid 4E/Paranoia game, temporarily titled Kingdom of Teria. How exciting! How nerve-wracking! Some people have wondered how I can combine such different games. Not easily, I can tell you that.  I started by creating some new roles that focused on how players can screw

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More Anti-D&D Idiocy

Man, oh man. Do idiots ever go away? As a gamer, parent, Catholic, and educator, I take particular attention to those who would label roleplaying games as evil, insidious tools of the Devil. I spoke about it here and here a while ago. Unfortunately, I have to speak about it again. The Boston Herald has

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4E/Paranoia Intro Sheet

Below is an introduction we’ve created for the upcoming playtest of our D&D 4E/Paranoia hybrid game, temporarily named Kingdom of Teria. It gives an idea of how the hybrid will work, and how Paranoia’s unique style will mesh with D&D’s fantasy rules.  Comments are always welcome. Kingdom of Teria Introduction Sheet What you need to

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For When D&D Isn’t Deadly Enough

Taking a much-needed break from Triune, we’re working on a mish-mash of D&D 4E and Paranoia RPG. The untitled game will playtest at ENWorld GameDay Chicago 25 in a few weeks, so we thought we’d post a little bit about our unholy merger. D&D 4E introduced the concept of roles during combat, such as Controller

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D&D 4E + Paranoia = Love

Back when I was writing for the Paranoia RPG, I was working on a project called Brave New Complex. It took all that made Paranoia fun to play and put it in different settings, keeping the Paranoia rules but with some modifications. I took on the job of translating Paranoia into your generic fantasy game

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Gives us your artworks!

Triune is muddling along, slowly but surely, and we are getting close to finishing the Players Rulebook. That means we need to worry about art–and worry we shall. On one hand, we hate art in rpgs books. Artwork will drive up the cost of our product and, since we have the artistic ability of a

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