Author Archives: WJ MacGuffin

Triune in three flavors

After some debate, brainstorming, and drinking, Happy Bishop Games decided to create three versions of the main rulebook for Triune RPG. This is not some attempt to follow Microsoft’s branding strategy of creating so many editions that you don’t know which one to buy. No, instead we are creating different versions for different audiences: Casual

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The Non-Existent Blue Line

What’s a warrant? What’s evidence, and how do you get it? When can the police shoot a guy? I thought these questions were easily answered, which means they weren’t. In Triune RPG, players take roles as enforcers–a special police unit dedicated to enforcing the Treaty of Pavonis Station and keeping angels, devils, and their human

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My game’s laid down by the Underground

In the Triune forums, there’s a discussion about how the game handles changes to the setting. That discussion made me think about one of my favorite rpgs of all time and a big influence on Triune. But first, some explanations. Every character is Triune has levels in the three paths: Heaven, Hell, and Hegemony. (Hypocrisy

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Struggling over fighting

How much combat should be in a roleplaying game? Of course that depends upon the audience, but most games have some level of fighting in the mix. (“What do you mean you parley? Grab your gun and shoot the bad guys already!”) This is what I’m wrestling with for Triune–how much should the player-characters engage

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Hold Me Closer, Tiny Levels

Fine, I’m way behind the video game curve. I just started playing Mass Effect, and while I like it (mostly because I made my character HOT!!!), I noticed something interesting in how the game handles character advancement. Your super kewl ninja/soldier/spy/candlestick maker has levels and skills, and when you gain X amount of experience points

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New stuff for the forums

We’ve added some new stuff to the forums for Triune. Under Setting, we’ve included an overview of the Hegemonic political hierarchy and a list of the angels, devils, and human sympathizers that make up the Hegemony Most Wanted. Under Game Rules & Mechanics, we’ve added two threads for discussing the prayers (aka kewl powers) available

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RPGs are EEEEEVIL! Part 2

Earlier, I raged a bit against Jack Chick, his pal William Schnobelen, and their belief that roleplaying games such as D&D are dangerous and Satanic. For the record, I think this is stupid, stupid, stooopid. I won’t pick apart their articles and uber-cool comic “tract”—why bother when the brilliant minds at MST3K have already done

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