Our upcoming rpg Triune uses a new mechanic called the Effort System. Thanks to a very kind and smart gentleman in the UK, the system just got better. Here’s how it works. At the core, it’s very simple: Roll 1d10 against a target number; equal or lower is success; and higher is failure. This is [...]
Archive for the ‘Triune’ Category
What Enforcers enforce
In Triune, players take roles as enforcement officers, a.k.a. enforcers. But what do they enforce? Why, the Treaty of Pavonis Station of course! In the Triune universe, humanity went to war with Heaven and Hell. In the end, there was a stalemate and all three signed a peace treaty at Pavonis Station, a large space [...]
Is Continued African Corruption Racist?
We’ve been writing setting material for Triune, including descriptions of nations in the future. Since the game focuses on enforcing the Anti-Church Act that makes all religions illegal, and since players take roles as police, we need to describe how nations deal with all of this. When describing central and west African nations, we tried [...]
Triune still alive
We haven’t updated in a while, mostly because we found a series of shiny objects that demanded our attention. Someone asked if Triune was dead–far from it! We are still working on the game, writing new material for the setting to ensure there are scads and scads of adventure hooks, interesting places, and illegal faith-based [...]
Space Peanut Butter
Triune is set in the future, so we need to describe how the future looks and works in our game books. But where do we stop? A fantasy rpg setting is pretty easy to describe. People already know what castles, horses, swords, and 10′ poles look like. Yes, you might have to explain what a [...]
Blue Collar Prayers
What do you think the prayers of the working man are like? In Triune, faith isn’t restricted to organized religions such as Christianity or Judaism. Characters can worship Hell by embracing sins such as greed or lust, or they can worship the Hegemony (the human government) by having faith in their career. We are finishing [...]
Out of control writing?
As we commented on before, we are busy fleshing out the world of Triune. In doing so, we have screwed up and made more work for us–but this is probably a good thing. Since the game delves deeply into that wonderful place where religion and law meet, we are committing good space to describing the [...]
Fightin’ Buddhists?
How would Buddhists fight back against a government bent on forcing them to renounce Buddhism? We’ve been working on illegal and underground groups in the world of Triune. Since all faith is illegal, the government is tasked with stamping out all religions. That means religions have moved underground. We can see secret Islamic, Jewish, and [...]
The future of obsolescence
Triune is a science fiction game. As such, it has to have neet-o technology of the future: ray guns, rocket ships, that sort of thing. But rather than list all the cool ideas I’ve stolen from other science fiction stories that players can use in the game … well, OK, we are doing that. Equipment [...]
Welcome to Jerusalem, now go away
After a summer hiatus of playing games and drinking beer, we’re back to slowly working on Triune. We’re concentrating on the setting for now, trying to create an interesting place as well as planting as many adventure seeds as feasible. Which brings us to the term “Empty City”. This is an entire city where the [...]

