We just took a look at the length of the Triune Players’ Rulebook in MS Word. It’s at 128 pages! Not sure how that will translate when we publish in PDF and physical formats, but it’s still impressive to us. Oh, and that’s without artwork. We’re putting together a nice-sized value for customers! FacebookTwitter
Author Archive
Forums are GO!
Thanks to some timely and clever help from my friend Joseph, the forums are back up! We had to uninstall the old forum plugin and install a new one, but we were able to access the old posts and repost them in the new forums. (That’s why all the old posts are dated today and [...]
Effort System revised
Our upcoming rpg Triune uses a new mechanic called the Effort System. Thanks to a very kind and smart gentleman in the UK, the system just got better. Here’s how it works. At the core, it’s very simple: Roll 1d10 against a target number; equal or lower is success; and higher is failure. This is [...]
New Forums?
If anyone knows of a good forum plugin for WordPress, please send us a note. We cannot even open the files for the old forums, meaning everything is lost to the Gods of Teh Interwebz. In other news, be prepared for New & Improved Forums! FacebookTwitter
Stupid forums are down
Our forums are based on a nice widget called WP-Forum. However, the designer of this widget is incommunicado and last seen on his site back in 2008. Meanwhile, after updating WordPress to 3.0, the stupid forums don’t work. After researching possible solutions for hours, I have come up with nada. For the time being, the [...]
What Enforcers enforce
In Triune, players take roles as enforcement officers, a.k.a. enforcers. But what do they enforce? Why, the Treaty of Pavonis Station of course! In the Triune universe, humanity went to war with Heaven and Hell. In the end, there was a stalemate and all three signed a peace treaty at Pavonis Station, a large space [...]
Is Continued African Corruption Racist?
We’ve been writing setting material for Triune, including descriptions of nations in the future. Since the game focuses on enforcing the Anti-Church Act that makes all religions illegal, and since players take roles as police, we need to describe how nations deal with all of this. When describing central and west African nations, we tried [...]
Triune still alive
We haven’t updated in a while, mostly because we found a series of shiny objects that demanded our attention. Someone asked if Triune was dead–far from it! We are still working on the game, writing new material for the setting to ensure there are scads and scads of adventure hooks, interesting places, and illegal faith-based [...]
New classes for 4E/Paranoia
In two days, I will begin the first playtest of my hybrid 4E/Paranoia game, temporarily titled Kingdom of Teria. How exciting! How nerve-wracking! Some people have wondered how I can combine such different games. Not easily, I can tell you that. I started by creating some new roles that focused on how players can screw [...]
More Anti-D&D Idiocy
Man, oh man. Do idiots ever go away? As a gamer, parent, Catholic, and educator, I take particular attention to those who would label roleplaying games as evil, insidious tools of the Devil. I spoke about it here and here a while ago. Unfortunately, I have to speak about it again. The Boston Herald has [...]

