As we said yesterday, we’ve made a playtest edition of Outlive Outdead available for free downloads. It’s not complete–there’s no artwork, the formatting is bland, and most of the GM’s section still needs to be written–but it’s playable. And it’s available as a torrent. This is our experiment: To make Outlive Outdead available for free […]

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Outlive Outdead is moving closer to publication. Right now, we’re moving into open playtesting. Care to play? A playtest version of the rulebook is available here as a large PDF file. It doesn’t include any art and the formatting is bland, but it has everything you need: character generation, rules, equipment lists, pregens, and the […]

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Many of the rules in Outlive Outdead are uncomplicated. One of our design goals is to keep the rules quick and fluid so players can focus on the game experience. However, distance and movement are vital to a game about zombies and need extra attention. Because zombies can only harm humans when they’re within arm’s […]

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The latest playtest of Outlive Outdead was a resounding success! What does that mean? Three things: We found some rules that need fixing but nothing major. The core of the game is fundamentally sound. Most importantly, the players had a blast! After playtests, we collect data from our players using a survey. Of course we […]

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It’s a staple of zombie media: One of the human survivors gets bitten and hides this from the others. Then he turns into a zombie and attacks his former friends.¬†We really wanted this to happen in Outlive Outdead, but how can we encourage people to hide bites from other players, maybe even to get into […]

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Fighting zombies is fun – in a game. To do that for real would be stressful to say the least. That’s why human characters in Outlive Outdead can break. As we discussed earlier, human characters have two numbers for each attribute, such as “Fight 11(19)” or “Repair 09(20)”. The first number is the target number […]

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