Monthly Archives: March 2012

Experimenting with a torrent

As we said yesterday, we’ve made a playtest edition of Outlive Outdead available for free downloads. It’s not complete–there’s no artwork, the formatting is bland, and most of the GM’s section still needs to be written–but it’s playable. And it’s available as a torrent. This is our experiment: To make Outlive Outdead available for free

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Anyone want to playtest?

Outlive Outdead is moving closer to publication. Right now, we’re moving into open playtesting. Care to play? A playtest version of the rulebook is available here as a large PDF file. It doesn’t include any art and the formatting is bland, but it has everything you need: character generation, rules, equipment lists, pregens, and the

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Playtest results so far

The latest playtest of Outlive Outdead was a resounding success! What does that mean? Three things: We found some rules that need fixing but nothing major. The core of the game is fundamentally sound. Most importantly, the players had a blast! After playtests, we collect data from our players using a survey. Of course we

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Breaking points

Fighting zombies is fun – in a game. To do that for real would be stressful to say the least. That’s why human characters in Outlive Outdead can break. As we discussed earlier, human characters have two numbers for each attribute, such as “Fight 11(19)” or “Repair 09(20)”. The first number is the target number

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