In case you didn’t know, I wrote a novel! It’s called Traitor Hangout and it’s set in the PARANOIA game universe of science fiction-based dark humor. If you have read it, thanks! Feel free to send me an email (wjmacguffin at gmail) to tell me what you think. If you haven’t read it, then you
Monthly Archives: February 2012
As we talked about last time, Outlive Outdead will feature its own system. (For those not familiar with rpgs, a “system” is a fancy word for rules.) It’s basically a “roll high” system except you don’t want to roll too high–unless you enjoy temporary insanity. Human attributes such as Fight or Flee will have two
Outlive Outdead will use an original “rules-light” system. In creating this system, we get to decide which attributes are necessary. Attributes are the statistics used in describing characters and they often form the core of the game’s rules. Many roleplaying games use attributes that cover everything a human can do, such as “Body, Mind, and
We will be running a final playtest of Outlive Outdead at the EN World Gameday 31, and in preparation for that, we have produced a quickstart version of the rules. You can download it for free right here or by clinking on the link to the right under the Downloads section. These rules are subject to
One of the problems of roleplaying games is dealing with character death. Players can put a lot into their characters, and if they die, that’s it. The character is gone and all that work is for naught. The worst part, in my opinion, is how the player has no way to continue playing the game.
While there are several zombie rpgs on the market today, they all seem to have problems. None deal with humans freaking out over the zombie apocalypse. None focus on the group dynamics and trust issues found in groups of survivors . None let you play zombies who try to eat the other players’ characters. Soon,
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