Monthly Archives: February 2010

New classes for 4E/Paranoia

In two days, I will begin the first playtest of my hybrid 4E/Paranoia game, temporarily titled Kingdom of Teria. How exciting! How nerve-wracking! Some people have wondered how I can combine such different games. Not easily, I can tell you that.  I started by creating some new roles that focused on how players can screw

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More Anti-D&D Idiocy

Man, oh man. Do idiots ever go away? As a gamer, parent, Catholic, and educator, I take particular attention to those who would label roleplaying games as evil, insidious tools of the Devil. I spoke about it here and here a while ago. Unfortunately, I have to speak about it again. The Boston Herald has

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4E/Paranoia Intro Sheet

Below is an introduction we’ve created for the upcoming playtest of our D&D 4E/Paranoia hybrid game, temporarily named Kingdom of Teria. It gives an idea of how the hybrid will work, and how Paranoia’s unique style will mesh with D&D’s fantasy rules.  Comments are always welcome. Kingdom of Teria Introduction Sheet What you need to

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For When D&D Isn’t Deadly Enough

Taking a much-needed break from Triune, we’re working on a mish-mash of D&D 4E and Paranoia RPG. The untitled game will playtest at ENWorld GameDay Chicago 25 in a few weeks, so we thought we’d post a little bit about our unholy merger. D&D 4E introduced the concept of roles during combat, such as Controller

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