Triune is set in the future, so we need to describe how the future looks and works in our game books. But where do we stop? A fantasy rpg setting is pretty easy to describe. People already know what castles, horses, swords, and 10′ poles look like. Yes, you might have to explain what a […]

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I was reading the excellent article (as usual) on the Socratic Design blog when I started to think about design as art and the authority of the artist to define his work. (Yes, this is a high-falutin’ entry today.) I’m designing Triune as a “serious” game akin to Traveller or WoD games. (As opposed to […]

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